Been having a play with this for the last couple of days. Really enjoying the link with Maya, no need to learn new interaction controls and if you're confident creating assets there it's quite a straight forward workflow.
You can create realistic shaders using Stingray PBS in Maya and it also seems pretty straight forward to deploy to Xbox, PS4, Android, IOS, and Windows,
The big plus for people like me who don't know how to code is the flow editor. It basically allows you to set up quite complex game mechanics using a node based interface. I wouldn't say it makes building a doddle but it's certainly more intuitive than scripting, which is also available in script editor using LUA language.
Free with Autodesk education account or on monthly subscription: http://www.autodesk.com/products/stingray/overview
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