Arnold is great, but seems pretty slow and the lack of a batch renderer without the purchase of another lic is pretty much a deal breaker for education. The alternative is the new sequence render feature which basically runs in the foreground and will make your PC virtually unusable until it's done. I also couldn't find a way to quit it once you've started it, escape just quits the current frame and moves onto the next, so the only option is to force close maya.
I really like the Arnold shaders though, aistandard has pretty much everything you need built in with support for sss etc and at a guess I would say more inputs by default than the mr shader. Certain aspects could be integrated better and I imagine they will be in the future now that it is the bundled render engine. For example having to turn off opacity when using alpha cutouts seems a bit clunky.
The Render layers workflow in 2017 is great and far more convenient to set up AOVs than the previous methods, though it may seem a bit of a pain if you are only looking for a quick beauty pass.
Here's a clip of my test, there was a frame dropped which I left because it kind of looked cool, it also slips a bit toward the end:
No comments:
Post a Comment